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The following rules form an agreement between 10Bet and its clients. By registering with 10Bet you declare your full understanding and acceptance of these rules. It is the client's responsibility to ensure his/her records are kept up to date -specifically: address, telephone number and payment/bank details. Clients must be at least 18 years of age in order to place bets. 10Bet reserves the right to ask for proof of age from clients and to suspend their account until satisfactory documentation is provided. It is the client's responsibility to ensure that their user-name and security details are confidential. In the event that a client is worried that this may no longer be the case, he/she should notify us immediately. Any transactions under the previous username will be the client's responsibility. Clients cannot cancel or change a bet once the bet has been placed and confirmed. It is the client's responsibility prior to placing a bet to check that the laws in their country concerning betting allow them to place bets. 10Bet is licensed to accept bets via telephone and electronic media under a UK Bookmakers Permit. 10Bet accepts bets made online or by telephone. Bets are not accepted in any other form (email, fax, etc.) and where received will be void - win or lose. 10Bet reserves the right to refuse any bet or part of a bet without providing any justification. 10Bet reserves the right to void any or all bets made by any person or group of persons acting in an attempt to defraud us. If there is evidence of a series of bets, each containing the same selection having been placed by or for the same individual or syndicate of individuals, 10Bet reserves the right to make such bets void and suspend relevant accounts. Winnings will be credited to client's accounts following confirmation of the final result. 10Bet reserves the right to void any bet that may have been accepted when the account did not have sufficient funds to cover the bet.
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Multiple bets that combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other. If such a bet is taken in error, it will be settled as two single bets (with the stake equally divided). "If bets" are settled in the order that they appear on your betting slip, until all the money set aside has been used. If the money staked or carried forward onto the next selection is insufficient to follow your instructions, then that selection will be settled in proportion to the amount available. 10Bet does not accept any responsibility for typing, human or palpable errors, which lead to obvious price errors. In such cases all bets will be deemed void. 10Bet will not be responsible for any damages or losses deemed or alleged to have resulted from or been caused by the Web site or its content - Including without limitation, delays or interruptions in operation or transmission, loss or corruption of data, communication or line failure, any person's misuse of the site or its content, or any errors or omissions in content.
The maximum winning to any customer on any day for bets placed on this
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Sports Rules Soccer All soccer bets apply to 90 minutes play. This includes injury time but does not include extra time or penalty shoot-outs, unless otherwise stated for the event. Bets will be accepted up to the advertised kick-off time. If a bet is inadvertently accepted which includes a match after its kick-off time, the match will be treated as a 'non-runner'. Dates and kick off times shown on the Internet are for guidance purposes only. 10Bet will use official match results as published by the Press Association or comparable authority. The results will also be confirmed by a secondary independent source. Following this, the relevant monies will be credited to a customer's account.
Bets will be deemed void, if the bet was placed: On a match that is abandoned before 90 minutes have been played, unless the match is restarted or replayed within 24 hours at the same venue. On a postponed game, unless the game is played within 24 hours at the same venue. Prior to the market being revised accordingly if the venue for a match has changed. If
the match result has been decided at a Conference within 24 hours at
the same venue. All NBA games must be played at least 43 minutes of play in ored for them to have action. All
European basketball or NCAAB or WNBA games must go at least 35 minutes
of play to have action. The relevant quarter/1st half must be completed for bets to have action. If a game did not complete but the quarter did, bets on the quarter are valid. Tennis Outright betting: Bets stand even if the competitor does not compete. Match betting: In the event of a match being awarded to a player before the full number of sets have been played, all match bets will be void. Set betting: The full number of sets required to win the match must be achieved. Bets are void if the number of sets is not completed. Number of games in a set/correct score: Winning bets predict the number of games in a given set or the margin of victory in a set. If the set is not completed, all bets for that set will be void. If the match is abandoned after the completion of the set, all bets for that set will stand. A tiebreak is considered as one game for settlement purposes. In the event of any of the following circumstances taking place all bets will stand: A change of playing surface, a change of venue, a change from indoor court to outdoor court or vice versa.
Any bets accepted after a match has started will be deemed void, win
or lose, apart from in-running bets. All NHL games must start on the scheduled date for bets to have action. All NHL games must go at least 55 minutes of play for bets to have action. Any period of overtime in NHL is included in the final result to determine the winning team and total score. Please Note: Final results for all European Hockey games and any other Hockey events (apart from NHL) do not include overtime if played. American Football At
least 55 minutes of play must elapse for bets to have action, unless
otherwise specified. Abandoned or postponed matches are void unless rearranged and played in less then 36 hours. For betting purposes, the winner of a game will be determined by the official result at the end of the game after regular time and any period of overtime played. This does not include any post-game disputes by either team that may affect the final outcome of a game at a later point.
Baseball All games must be completed (at least 9 innings) in order for bets to have action. Both listed pitchers must start in order for bets to have action.
First half: Both listed pitchers must start in order for bet to have action. Cycling Outright bets: Cyclist must cross starting line in the relevant race/event for bets to have action. Head to head: Both cyclists must cross the starting line for bets to have action. If both cyclists began the race/event and both did not finish it, bets will be deemed void and stakes returned. If both cyclists began the race/event but only one has finished he will be deemed winner for settling purposes. Cyclist final position over/under: In an event of a cyclist retiring or being disqualified the bets on this cyclist are considered a loss. Bets are settled according to results published at time of podium presentation. Any change in the result at a later point caused by disqualification, appeals etc. will not affect bets. Handball All markets apply to regulation time only (60 minutes). Overtime and penalty shootouts do not count unless otherwise stated. If the game hasn’t been played for the full 60 minutes all bets will be made void and stakes returned. Abandoned or postponed games must be played within 48 hours or all bets placed on individual match will be made void. In the event of a change in venue, all bets will be made void.
Team goal scorer and top tournament goal scorer, overtime will count.
Penalty shoot-out goals do not count. Race to points: Once the required number of points has been attained by either one of the teams, all bets stand regardless of later abandonment.
Total number of points over/under: The full 60 minutes must be played
for bets to stand. Overtime and penalty shootouts do not count unless
otherwise stated. Abandoned or postponed races are void unless rearranged and raced in less than 48 hours. The formation lap will be deemed as the start of the race for all drivers in motor racing bets. F-1 RACING All bets are settled based on the results published by the FIA. Outright bets: Bets are settled by the number of points accumulated following the podium finish of the final Grand Prix of the season. Head to head matches: Both drivers must cross the starting line for bets to have action. If one or both drivers do not finish the race, bets will be settled by the number of laps completed by every driver. Handicap betting: A (–) handicap will be deducted from the drivers finishing time and a (+) handicap will be added to the drivers finishing time. Dead heat rules apply. Qualifying match bets: The driver achieving the fastest official qualifying time is the winner. Number of race Leaders: Driver who crosses the Start/Finish line first counts as a race leader. Most team points: Combined total points of both drivers within a manufacturer's team. Bets are settled according to results published at time of podium presentation. Any change in result at a later stage caused by disqualification, appeals etc. will not count for settling purposes. NASCAR Driver must cross the starting line for appropriate bets to take action. Head to head matches: Both drivers must cross the starting line for bets to have action. If one or both drivers do not finish the race, bets will be settled by the number of laps completed by every driver. If a driver is replaced during the race, the replacing driver's position at the end of the race will count for settling purposes. Bets are settled according to results published at time of podium presentation. Any change in result at a later stage caused by disqualification, appeals etc. will not affect bets.
Rugby All bets are settled on 80 minutes of play, unless otherwise stated. This includes any stoppage time but not extra time unless otherwise stated.
Abandoned or postponed games must be played in the same rugby week (i.e.
Monday-Monday) or all bets will be made void. In the event of a change
in venue or team from the one advertised, all bets will be made void. Outright bets: Non runner - No bet. Apart from ante-post bets on players who did not make it to the main tournament. These bets will be deemed lost. In the event of a match starting but not completed, the player progressing to the next round will be deemed the winner. Handicap betting: If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. Dead heat rules apply to bets placed on the named scorer of the highest break in a tournament. Mixed games: Players actually not playing each other will be paired for betting purposes only. In an event of a tie bets will be made void. If the number of frames is not complete by both players bets will be made void. Golf Once a player has teed of, all bets on him are deemed to have action. Player withdraw after having teed off will make proper bets loss. Outright bets: Non runner – No bet. The player awarded with the trophy will be the outright winner. Play- offs, if played, will be taken into account. Dead-heat rules will apply to the place part of each-way bets. If the tournament is not fully completed, as long as there is an official tournament result, all bets will stand, unless, no plays have been complete after bet was wagered or not taken in account for official result. Group betting: Non runner – No bet. The winner will be the player who is placed at the highest position at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut, the player with the lowest score at the cut will be the winner. Dead-heat rules apply except where the winner is determined by a play-off. Match betting (72 hole): All in compete or not. Prices are quoted for the golfer who will be at the highest position at the end of the tournament. If a player misses the cut, the other player is automatically declared the winner. If both miss the cut, then the player with the lowest score is the winner. If one player misses the cut and the other player makes the cut but gets disqualified, the disqualified player is deemed winner. As a price is offered for the tie, in the event of the two players matching scores, all bets on either player will be made void. If
a tournament is abandoned for any reason, then all bets will stand,
providing an official winner is announced and the player with the lowest
score at that time is declared the winner for settling purposes. 18 hole- 3 ball betting: Players will be assembled to groups of three to play a round together. The player with the lowest score at the end of the round will be deemed as the winner. All players must tee off for bets to have action. Dead heat rules apply. Finishing position of player – over/under: A quote for the players finishing position will be made. You have to forecast if the player will be above or under the given position. At least 36 holes have to be played for bets to have action. A disqualified player is deemed to finish last. Handicap betting - If a player misses the cut, is disqualified, or withdraws during the tournament, then bets on that player will be settled as losers. Only the scheduled 72 holes count. Play-off holes do not count. If the tournament is shortened to less than 72 holes, then all bets on the Handicap betting market are void. Only the players listed on the Handicap list count for betting purposes. Dead heat rules apply. Darts All games must start on the scheduled date (local time) for bets to have action. Outright bets: Non runner-'No bet' – In an event of a player who appears as a selection to be the outright tournament winner but does not open the tournament, all bets on him will be made void. Bets on outright selections that have started the tournament will have action. In match betting, if the match starts but for any reason is not completed - The player that progresses to the next round will be treated as the winner. In set/legs betting, if the full number of sets/legs has not been completed, bets will be made void. Poti incepe sa plasezi pariuri chiar acum ! Betting Info Single
Note: Please check betting slip to verify combo prices. Half
Time Double
chance Goalscorer Odd/Even Note: A soccer game resulting in 0:0 will be determined as even. Halftime/Fulltime Mixed
Games Over/Under
Examples: O/U 2 goals line All bets are for the match to end with less then 2 goals or more then 2 goals. If 1 goal or less is scored in the match, "UNDER" bets are winners; "OVER" bets are losers. If 2 goals are scored in the match all bets are deemed void, no matter If your bet is "Over" or "Under". If 3 goals or more are scored in the match, "UNDER" bets are losers, "OVER" bets are winners. O/U 2.25 goals line This is actually a bet that consists of 2 bets: 1 bet on a 2 line goal over/under and 1 bet on a 2.5 line goal over/under. For example: If you place a € 100 bet on 2.25 line goal Over/Under your bet divides to two: A € 50 bet on a 2 line goal. And a € 50 bet on a 2.5 line goal. If 1 goal or less is scored in the match, "UNDER" bets are winners; "OVER" bets are losers. If 2 goals are scored in the match, those who bet "OVER" lose 50% of the bet and 50% of the bet is draw, those who bet "UNDER win 50% of the bet and 50% of the bet is draw. If 3 goals or more are scored in the game, "UNDER" bets are losers, "OVER" bets winners. O/U 2.5 goals line If 2 goals or less are scored in the match, "UNDER" bets are winners, "OVER" bets are losers. If 3 goals or more are scored in the match, "UNDER" bets are losers,"OVER" bets winners. O/U 2.75 goals line This is actually a bet that consists of 2 bets: 1 bet on a 2.5 line goal Over/Under and 1 bet on a 3 line goal Over/Under. For example: If you place a € 100 bet on a 2.75 line goal over/under your bet divides to two: A € 50 bet on a 2.5 line goal. And a € 50 bet on a 3 line goal. If 2 goals or less are scored in the match, "UNDER" bets are winners, "OVER" bets are losers. If 3 goals are scored in the match, those who bet "UNDER" lose 50% of the bet and 50% of the bet is draw, those who bet "OVER" win 50% of the bet and 50% of the bet is draw. If 4 goals or more are scored in the match, "UNDER" bets are losers, "OVER" bets are winners. O/U 3.00 goals line All bets are for the match to end with less then 3 goals or more then 3 goals. If 2 goals or less are scored in the match, "UNDER" bets are winners, "OVER" bets are losers.If 3 goals are scored in the match all bets are deemed void, no matter If your bet is "Over" or "Under". If 4 goals or more are scored in the match, "UNDER" bets are losers, "OVER" bets are winners. O/U 3.25 goals line This is
actually a bet that consists of 2 bets: 1 bet on a 3 line goal Over/Under
and 1 bet on a 3.5 line goal Over/Under. Example: If you place a €
100 bet on a 3.25 line goal over/under your bet divides to two: A €
50 bet on a 3 line goal and a € 50 bet on a 3.5 line goal. If 2
goals or less are scored in the match, "UNDER" bets win, "OVER"
bets lose. If 3 goals are scored in the match, those who bet "OVER"
lose 50% of the bet, those who bet "UNDER win 50% of the bet. If
4 goals or more are scored in the match, "UNDER" bets are
losers, "OVER" bets are winners.
Asian Handicap Asian Handicap offers great value to the bettor and is potentially less risky than traditional "Win-Draw-Win" style betting. You must either select the favoured team to overcome a Handicap or oppose the favourite using the Handicap. An Asian Handicap is made up two components, the Handicap Line and the Money Line. Handicap (0) You win
if your team wins the match. If it draws (0 goals difference) you are
refunded your stake. You win if your team wins the match. If it draws, your bet is split in half - One half is considered a win, the other half is considered a draw and its stakes refunded. Handicap (+0.50) You win if your team draws or wins the match. Handicap (+0.75) You win if your team wins or draws the match. If it loses with a one goal difference, you lose 50% of the amount staked. Handicap (+1) You win if your team wins or draws the match. If it loses with a one goal difference, you are refunded your stake. Handicap (+1.25) You win if your team wins or draws the match. If it loses with a one goal difference, your bet is split in half - One half is considered a win, the other half is considered a draw and its stakes refunded. Handicap (+1.5) You win if your team wins, draws or loses the match with a one goal difference. Handicap (+1.75) You win if your team wins, draws or loses the match with a one goal difference. If it loses with a two goal difference, you lose 50% of the stake. Handicap (+2) You win if your team wins, draws or loses the match with a one goal difference. If it loses with a two goal difference, you are refunded your stake. Handicap (+2.25) You win if your team wins, draws or loses the match with a one goal difference. If it loses with a two goal difference your bet is split in half - One half is considered a win, the other half is considered a draw and its stakes refunded. Handicap (+2.5) You win if your team wins, draws or loses the match with a goal difference of less than three. Handicap (-0.25) You win if your team wins the match with a goal difference of one or more. If it draws, you lose 50% of the stake. Handicap (-0.5) You win if your team wins the match. Handicap (-0.75) You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half - One half is considered a win, the other half is considered a draw and its stakes refunded. Handicap (-1) You win if your team wins the match with a goal difference of two or more. If it wins with a one goal difference, you are refunded your stake. Handicap (-1.25) You win if your team wins the match with a goal difference of two or more. If it wins with just a one goal difference, you lose 50% of the stake. Handicap (-1.50) You win if your team wins the match with a goal difference of two or more. Handicap (-1.75) You win if your team wins the match with a goal difference of three or more. If it wins with a two goal difference, your bet is split in half - One half is considered a win, the other half is considered a draw and its stakes refunded. Handicap (-2) You win if your team wins the match with a goal difference of three or more. If it wins with a two goal difference, you are refunded your stake. Handicap (-2.25) You win if your team wins the match with a goal difference of three or more. If it wins with a two goal difference, you lose 50% of the stake. Handicap (-2.50) You win if your team wins the match with a goal difference of three or more. Live Betting In our Live Betting, it is possible to place bets in real time, which means you can use our continuously updated odds to bet during the sporting event of your choice. This, of course, also means that you have the added advantage of reacting to the latest developments of the event and place single bets both simply and accurately. *Please note that bets in Live Betting can be canceled if placed after or during a goal is scored. Live Betting
- Asian Handicap Style Examples: Juventus
- Manchester Utd. / Live Result 1:0 End result
2–0, 3-0, 3-1… Juventus
- Manchester Utd. / Live Result 1:0 End result
2-0, 3-1, … End result
1-0, 1-1, 1-2, 1-3, 2-1, 2-2, 3-2, 3-3… Teasers
is a combination game of 2 or more selections in one bet Awarding the
player with a change of the spread or the total points to his favor. Examples for teasers: 2 Selections
of 5 points 3 Selections
of 7 points
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